Open-world spells are grouped by zone so you can sweep a map in one trip; dungeon, trial, raid, carnivale, and totem spells follow below. To learn a spell: tag the enemy, let it finish casting the spell at least once, be alive when it dies. Mobs well above your level are still learnable with a high-level friend doing the killing. Your checklist saves automatically; sign in when cloud sync is available to carry it between devices.